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Bethesda creation kit skyrim tutorial
Bethesda creation kit skyrim tutorial








When you're done the teleport markers should look like the picture to the right. Then double click the teleport marker to easily move to LokirsTombExterior and re-position that teleport marker so it's just outside the door, facing away from it. For the interior teleport marker move it so it's roughly in the same position, and direction, as the blue COC marker (COCMarkerHeading). But wait, you're not done yet! Notice the yellow teleport marker that was created when you connected the doors? This is where you will start when entering the level from the connected door. Now that the doors are connected if you activate either one in-game you will teleport to the other. Once loaded click on the " Select Reference in Render Window" button just underneath the Teleport checkbox you checked earlier and then double-click on the NorDoorSmLoad01 which is interior entrance of your dungeon. Now, with the Reference window still open for the NorDoorSmLoad02 go back to your LokirsTomb cell by selecting " Interiors" from the World Space drop-down in the Cell View window and double-click on the " LokirsTomb" cell, and let it load. To create a load door just double click on the NorDoorSmLoad02 in the exterior and check the Teleport checkbox. Interior/Exterior Door Teleport Markers in the correct position. If it is, then select the cell in the list, hit F2 to rename the cell and change it's name to " LokirsTombExterior" since this is where we will put our dungeon entrance. You may need to scroll the list to the right some just to be sure. Verify this is the correct cell by checking that its coordinates are indeed 3, -11. Once it's done loading you will notice that a cell named Wilderness is now highlighted with a dull grey color in the Cell View window's cell list, most likely just below the SnowFX cell.

bethesda creation kit skyrim tutorial bethesda creation kit skyrim tutorial

Your Render Window will then load the cell at those coordinates, which is just across the river from Riverwood.

bethesda creation kit skyrim tutorial

You will also need to press F5 to load cells in the exterior if you want to explore around in the editor. This can sometimes happen in both Interior and Exterior cells.

bethesda creation kit skyrim tutorial

You "may" need to press F5 to load the render window if it looks like everything didn't load in correctly. Once it's finished loading check the Loaded at top checkbox (makes sure that currently loaded cells filter to the top of the cell list) and then type " 3" in the X box and " -11" in the Y box, then click the Go button. In the Cell View window select " Tamriel" from the World Space drop-down, or just select the drop-down and hit the T key. Cell View window with the Tamriel worldspace selected and 3, -11 coordinates in place.










Bethesda creation kit skyrim tutorial